ScentVerse
Cultural Tech Powered by AI & Games
以游戏为引擎,用 AI + 香气连接文化遗产与消费市场
Seed Round · ¥1,500–2,000万
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02 — Problem

Unmet Needs

4亿中国女性玩家,没有一款游戏真正在乎她们的情绪
01

AI陪伴是假的

Character.AI / 星野等产品角色频繁 OOC,对话浅层、无记忆、无成长。

用户流失快,付费意愿低——不是技术不行,是产品形态错了。

02

女性向游戏10年没变

恋与制作人开创品类后,乙女游戏 = 立绘 + 对话 + 选分支,玩法同质化严重。

品类增长停滞,用户疲劳——市场等待全新交互维度。

03

情绪需求无处安放

年轻女性的孤独感、焦虑、情绪波动缺乏健康出口,社交媒体加剧而非缓解。

¥4,000亿情绪消费市场快速增长,但游戏行业几乎没有对接。

04

文化遗产数字化缺载体

文化遗产数字化停留在 VR 全景和数据库检索,缺乏能触达年轻人的载体。

文化遗产 + AI + 游戏的交叉点,几乎无人占位。

市场需要一款"真正懂你"的游戏 — 不是更好的聊天机器人,是用游戏机制回应情绪。文化遗产数字化也需要一个能触达年轻人的引擎。

03 — Why Now

Why Now

不是"可以做",是"现在不做就晚了"
2025
Word of the Year

Parasocial 经济爆发

虚拟陪伴从亚文化进入主流消费,情绪价值成为刚需。

0
情绪消费市场

经济下行 → 情绪消费上行

口红效应升级——年轻人为情绪价值付费意愿创新高。

90%+
API Cost Drop

AI 成本断崖下降

GPT-4 级模型 API 成本 2 年下降 90%+,Agent 框架走向生产。国务院《文化遗产数字化保护工程》政策利好。

0
Female Gamers

4亿女性玩家等待创新

女性游戏用户超 4 亿,女性向市场份额不足 5% — 供给严重不足。

04 — Solution

ScentVerse 让玩家用香水
表达自己、理解世界、面对内心。

调香

唯一交互介质——战斗、探索、社交全部通过"香"发生

神话

三大文明世界观,创始人考古学博士 = 学术级内容壁垒

AI 陪伴

有记忆、有性格、会成长的 AI 神明伙伴 + 数据飞轮

不是"加了 AI 的乙女游戏"。是"以调香为核心介质的情绪冒险"——也是连接文化遗产与年轻消费者的引擎。

香气纹路
05 — Product Demo

Product Demo

这不是概念稿 — 这是正在运行的游戏。

调香工作台
调香工作台2.5D 等距 · 四步调香 · 货币系统
希腊线CG
希腊线 CG 演出全屏叙事 · 花瓣飘落 · 角色立绘
埃及线
埃及线角色多文明体系 · 秘闻收集 · 功能栏

Playable Prototype | 3 Civilizations | 4-Step Blending | Full CG Narrative | 7-Person Team

06 — Core Gameplay

Core Gameplay

调香不只是"制作" — 它是战斗、探索、社交的唯一介质

盲调

Blind Blending

香料名字隐藏,只显示感官描述——"清凉的,像早晨的露水"。每个玩家对同一描述理解不同,配方天然不同。不能查攻略,只能凭感觉。你的香水就是你自己。

以香驱翳

Scent Combat

遭遇心理阴影实体 → 观察气味 → 诊断类型(执念/恐惧/愤怒/空虚)→ 限时调出克制配方。战斗不是砍怪,是调香。每个敌人是一种心理阴影。

时间层调香

Temporal Blending

前调 → 中调 → 后调分三步选择,每步只看到当前层选项。还原真实调香的时间体验,结果可能出乎意料——调香不再是选材料,是一段小旅程。

07 — Differentiation

Why Different

不是"又一个 AI 聊天产品" — 神明即伙伴
维度AI 聊天产品ScentVerse
角色用户定义的虚拟人基于真实神话的完整人格——有缺陷、有成长弧光
交互纯文字对话调香 + 战斗 + 探索 + 经济,多维度互动
记忆短期上下文长期情绪档案,跨会话记忆,行为影响关系
壁垒Prompt 可复制考古学 + 心理学交叉研究,学术级内容壁垒

神明不完美。阿尔忒弥斯冷冽挑剔、阿努比斯刻板公正、后土温柔但有底线——她们不是"你想听什么就说什么"的讨好型 AI,而是有自己价值观的独立角色。玩家要花时间理解她们,就像真正的关系一样。

创始人壁垒。基于牛津考古学博士的真实学术研究,三大文明世界观有地层学、器物分析、残留物分析作为底层支撑。这不是外包能替代的内容深度。

08 — AI Architecture

AI Tech Stack

不是调 API — 是技术壁垒
LAYER 01

情绪-香气 RAG 引擎

自建知识库:调香学 × 心理学交叉映射表。"焦虑"不是一个标签,是一组香调组合(佛手柑 + 薰衣草 + 轻微苦橙叶)。竞品即使使用相同 LLM 也无法复刻此映射表。

数据壁垒
LAYER 02

角色多维塑造系统

每个角色 AI 有独立 Brain(价值观驱动判断)+ Memory(跨会话长期记忆)+ Heartbeat(自主行为周期——按时间/事件触发关怀行为,无需人工干预)。

不是随机回复
LAYER 03

占卜系统

基于 Swiss Ephemeris 高精度星历计算 + AI 文案生成。用户输入生日 → 精确计算星盘 → 结合角色性格和世界观生成个性化占卜。

天然适合付费
LAYER 04

数据飞轮

用户调香行为 → 情绪数据积累 → AI 更精准 → 体验更好 → 用户更活跃 → 更多数据。越多人玩,AI 越懂人。

网络效应
09 — AI Economy + OpenClaw

香途

基于 OpenClaw 框架的 AI 自运营交易市场
🧪 调香
🌫️ 释放到香途
🤖 OpenClaw Agent 定价 / 审核
✨ 玩家认领
🏹

阿尔忒弥斯

品控审核

AI 交叉验证香方的情绪标签与用户行为数据,过滤虚假标注。通过审核的商品获“真品认证”,交易价 +30–50%。类似闲鱼官方验货。

⚖️

阿努比斯

算法定价

三维公式自动生成参考价:材料稀缺度 40% + 制作复杂度 30% + 情绪匹配度 30%。防止定价混乱,提供稳定价格锚点。

🌾

后土

新手扶持

降低新玩家进入市场的门槛——低评级商品也有交易渠道,低活跃用户自动获得材料补贴。保障留存和流动性。

🕳️

库存回收

48h 内无人交易的滞销商品自动回收下架,回收材料回流奖励池。防止供过于求,维持通缩和稀缺性。

🪞

镜妖

市场波动

随机制造供需变化——模拟突发需求、制造稀缺信号,触发玩家竞价行为。每 3 天轮换规则,保持市场活跃度。

¥36万+/年
传统数值策划团队 (2–3人)
$120–350/月
5 个 OpenClaw Agent · 自平衡经济系统
10 — Marketplace Evolution

从游戏到平台

OpenClaw 驱动的香途,终局不是游戏经济——是连接虚拟与现实的交易网络
Lv.1

游戏内香途

→ CSGO 内置市场

MVP 阶段。玩家调香后释放到香途,5 个 AI Agent 自动定价、审核、撮合。封闭经济,验证核心循环。

Lv.2

限定拍卖

→ 得物 / 泡泡玛特

月度限定香方拍卖,玩家竞价。限量供应制造稀缺性,提升付费意愿和 ARPU。对标得物限量球鞋的饥饿营销模式。

Lv.3

独立网页市场

→ 梦幻藏宝阁

脱离游戏客户端的独立交易平台。平台抽佣,DAU 不再绑定游戏在线时长。用户即使不玩游戏也能交易。

Lv.4

虚实融合

→ 虚拟 IP 实体化

虚拟爆款香方 → 联名实体香水。AI 生成的配方可以被调香师复刻——游戏内的“佛手柑 + 薰衣草 + 苦橙叶”变成你手里的真香水。¥1,000 亿中国香氛市场等着对接。

Lv.5

数字资产

→ 创作者经济

每个香方有唯一成分比例 + 创作过程数据,天然适合链上确权。海外市场先行,玩家创作的香方成为可交易的数字资产。

香水是极少数能从虚拟世界直接映射到物理世界的品类——这是一个没有天花板的市场。

11 — OpenClaw

OpenClaw Infrastructure

不只是工具——是香途市场的操作系统
WHAT

开源 AI Agent 框架

247K GitHub Stars · MIT 开源协议。Brain + Memory + Heartbeat 三层架构——Agent 拥有性格、记忆和情绪节律。

AI Infrastructure
HOW

驱动香途的 5 个 Agent

90% 决策走规则引擎,LLM 仅用于自然语言生成。整套经济系统月成本 $120–350,替代 ¥36万+/年的人力运营团队。

成本优势 100×
WHY INVEST

AI Agent 是 2025–2026 基础设施叙事

OpenClaw 验证技术成熟度。真正的壁垒在情绪-香调映射引擎——基于调香学 × 心理学交叉研究的自建 RAG 知识库。

Data Moat

OpenClaw 是开源的,谁都能用。壁垒不在框架本身——在情绪-香调映射引擎。这是基于调香学与心理学交叉研究的自建 RAG 知识库,数据来自创始人的学术积累。

12 — Growth Strategy

Growth Strategy

游戏公司 ✗ — 文化科技公司 ✓
游戏(引擎) 香途市场 文化遗产合作 实体香水 IP 联动
ENGINE

游戏基石

引擎,不是终点

持续运营保证市场正常运作。C 端基础收入:月卡 / 皮肤 / DLC / 占卜。游戏本身规模不用特别大,重要的是链路其他部分。

MARKET

香途市场

从 CSGO 到藏宝阁

OpenClaw Agent 自运营交易平台。从游戏内市场 → 独立网页市场 → 虚实融合。连接虚拟配方与实体商品的基础设施。

CULTURE

文化遗产合作

创始人牛津考古 → 全球文化遗产网络

toG:景区数字化、地方文旅项目。toB:博物馆联名、学术实验室共建。创始人的学术网络 = 天然的合作入口。

PERFUME

实体香水

虚拟到物理的唯一天然映射品类

虚拟爆款配方 → 联名实体香水。AI 生成的配方可以被调香师复刻。¥1,000 亿中国香氛市场等着对接。

IP

IP 联动

创作者经济

游戏角色出合作方的文化遗产 / 景点限定角色。品牌联名、文旅周边。玩家创作的香方成为可交易的数字资产。

轻资产运营——公司规模不追求大,100 人都嫌多。追求的是链路深度和合作网络密度。

13 — Market Size

Market Size

TAM — Total Addressable Market
0
女性向游戏(~¥600亿)+ AI 情绪陪伴(~¥200亿+)+ 文化遗产数字化 & 数字文旅(~¥300亿+)
SAM — Serviceable Addressable Market
¥80–120亿
女性向 × AI 增强 × 情感深度游戏
SOM — Year 1-2 Target
¥2–5亿
100-200 万用户 × ARPU ¥30-50/月
4亿+
中国女性游戏用户
¥300亿+
文化遗产数字化市场 2025
¥1,000亿
中国香氛市场 2025
¥50-80
光与夜之恋 ARPU/月
14 — Business Model

Business Model

C + B + G 三层收入模型 — 不做抽卡,不依赖单一来源
C端 · 游戏基础盘

玩家付费

月卡/订阅 ¥30/月 · AI 深度对话 + 占卜 + 每日限定香料

角色皮肤 ¥6–68 · 文明 DLC ¥25–45

占卜服务 ¥12–30 · 深度 AI 定制报告

ARPU 目标 ¥30–50/月 · MVP 上线即有
toB · 品牌合作

联名 & IP

实体香水品牌联名——虚拟爆款配方 → 联名实体香水(配方授权 + 销售分成)

IP 联动——游戏 × 品牌跨界合作

¥1,000 亿中国香氛市场 · 配方转化率测算中

规划中 — 创始人已与多家香氛品牌建立联系
toG · 文化遗产

政府 & 学术

景区/古迹数字化项目(政府采购)

文化遗产数字化工程 · 学术合作(高校实验室共建)

国务院文化遗产数字化政策窗口 2025–2030

资源已具备 — 牛津考古博士 + 社科院考古所
15 — Cultural Partnership

Cultural Partnership

考古学博士 + AI + 游戏 = 文化遗产赛道的独特入口

为什么我们能做?

创始人牛津大学考古学博士,直接对接全球文化遗产学术网络。英国驻雅典研究所、中国社科院考古所实习经历。

AI + 游戏是文化遗产数字化的最佳载体——年轻人不会去看 VR 全景和数据库检索,但会玩游戏。

景区 / 古迹

游戏角色出景点限定版本;景区内 AR 互动体验

项目制 + 分成 · 资源对接中

地方政府文旅

文化遗产数字化工程;文旅宣传项目

政府采购 · 政策窗口已开

学术实验室

高校文化遗产数字化实验室共建;海外顶尖高校合作

产学研 · 资源已具备

香水品牌

虚拟爆款配方 → 联名实体香水;¥1,000 亿香氛市场

配方授权 + 分成 · 已建立初步联系

以上合作方向基于创始人的学术网络和行业资源。具体合作将在种子轮融资后启动商务拓展。

16 — Landscape

Competitive Landscape

独占右上角 — AI 深度 × 文化深度 × 商业链路
Deep AI ↑↓ Low AI Low EmotionDeep Emotion Character.AI / 星野 恋与制作人 / 光与夜之恋 Gris / Celeste / Florence 传统文旅 / VR数字化 ScentVerse(文化科技)
17 — Go-to-Market

Go-to-Market

精准触达,低成本启动
Phase 1 — 种子用户获取

小红书

"代号香域"已开通;角色美图 + 世界观 + 调香科普

低成本 · 内容运营

B站

开发日志 + 角色 PV + 声优配音预告

中成本 · 视频制作

TapTap

预约页面 + 开发者日志,积累核心玩家

低成本

乙游 KOL

3-5 个中腰部博主测评试玩

¥5-10万
Phase 2 — 上线推广

信息流广告

抖音/小红书精准投放,女性 18-35 岁

按 CPA 优化

跨界联名

香水品牌联名——游戏配方 → 现实香水

高话题性 · 远期

社区裂变

好友互送香料 + 共鸣网络匿名社交

产品内驱动 · 低成本

toG 渠道

文化遗产数字化项目申报;地方文旅合作

种子轮后启动 BD
18 — Roadmap

Roadmap

Phase 1
Demo + 验证
月 1–6 · 7→10 人
希腊线 MVP + 3 核心玩法 + 小范围测试
Phase 2
双端上线
月 7–12 · 10→15 人
iOS / Android 上线 + 商业化 + 社区
Phase 3
规模增长
月 13–18 · 15→20 人
规模推广 + 埃及 DLC + 首批 toB 合作落地
Phase 4
平台化
月 19–24 · 20→25 人
中国文明 + 海外版 + toG 文化遗产项目
Current Traction
  • 可玩原型,含完整 CG 叙事演出
  • 三大文明线已落地(希腊/埃及/中国)
  • 四步调香系统可交互
  • 多角色分支叙事
  • 核心系统 UI 完成(万神殿/占卜/商店/天气/邮件)
  • 7 人全职团队持续开发中
NEXT MILESTONE
2026 Q2
小范围内测
19 — Team

Team

CEO · Founder
王超颖
牛津大学考古学博士 · 爱丁堡大学心理学硕士 · 悉尼大学双专业
文化遗产赛道核心资源 · 跨学科研究 · 学术级内容壁垒

"考古学 + 心理学的创始人背景,在文化科技赛道没有第二个。全球文化遗产学术网络 = toG 合作的天然入口。内容壁垒来自学术积累,不是外包能替代的。"

Tech · 2人
AI + 游戏开发,全栈技术架构
Art · 3人
概念设计 + 角色立绘 + UI 系统,核心美术已完成
PM · 1人
项目管理 + 兼职运营
Academic & Industry Background
OxfordEdinburghSydney 清华复旦Stanford Ubisoft心动 英国驻雅典研究所中国社科院考古所
融资后招聘计划

COO / 制作人

补行业经验,盯进度品质

P0 · 优先

商务拓展 / BD

toB/toG 合作拓展 + 商业化设计

P0 · 优先

运营/增长

专人做社区和获客

P1

技术主管

带架构和技术决策

P1
20 — The Ask
¥1,500–2,000万

种子轮 · Seed Round

研发
45% · ¥675-900万
市场推广 + BD
20% · ¥300-400万
美术
15% · ¥225-300万
AI/服务器
10% · ¥150-200万
运营储备
10% · ¥150-200万
→ 种子轮
¥1,500–2,000万
12-18 月 Runway
Demo → 内测 → PMF 验证
A 轮
¥3,000–5,000万
双端上线 + 规模推广 + toB 合作
B 轮
¥1亿+
海外 + 文化遗产项目 + 平台化
21 — Contact
ScentVerse

以游戏为引擎的文化科技公司

Founder
王超颖
小红书
代号香域
Email
contact@scentverse.com

Thank you.

ScentVerse
Cultural Tech Powered by AI & Games
A game engine connecting cultural heritage to consumer markets through AI & scent
Seed Round · $2–3M
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02 — Problem

Unmet Needs

400M female gamers in China — not a single game truly cares about their emotions
01

AI Companions Are Broken

Character.AI, Xingye — characters break persona constantly. Shallow dialogue, no memory, no growth.

Users churn fast, willingness to pay stays low — not a tech problem, a product form problem.

02

Female Games Haven’t Changed in 10 Years

Since Love & Producer, otome = static art + dialogue + branching. Total genre stagnation.

Market growth stalled, users fatigued — the category awaits a new interaction paradigm.

03

Nowhere for Emotions to Go

Loneliness, anxiety, emotional swings among young women — social media amplifies rather than soothes.

$55B emotional consumption market growing fast, but gaming barely addresses it.

04

Cultural Heritage Lacks a Vehicle

Heritage digitization stuck at VR panoramas and database searches — no vehicle that reaches young people.

The intersection of cultural heritage + AI + gaming is virtually unoccupied.

The market needs a game that truly “gets you” — not a better chatbot, but game mechanics that respond to emotions. Heritage digitization needs an engine that reaches young consumers.

03 — Why Now

Why Now

Not “could do” — “now or never”
2025
Word of the Year

Parasocial Economy Explodes

Virtual companionship goes mainstream. Emotional value becomes a core consumer need.

0
Emotional Consumption

Downturn → Emotional Spending Up

Lipstick effect 2.0 — willingness to pay for emotional value at an all-time high.

90%+
API Cost Drop

AI Costs Collapse

GPT-4 tier API costs down 90%+ in 2 years. Agent frameworks production-ready. China’s State Council Heritage Digitization initiative adds policy tailwinds.

0
Female Gamers

400M Female Gamers Await Innovation

400M+ female gamers in China, female-oriented titles <5% market share — massive supply gap.

04 — Solution

ScentVerse lets players express themselves,
understand the world, and face their inner selves
— through perfume.

BLENDING

The sole interaction medium — combat, exploration, social play all happen through scent

MYTHOLOGY

Three-civilization worldbuilding — founder’s archaeology PhD = academic-grade content moat

AI COMPANION

AI deity companions with memory, personality, and growth + data flywheel

Not “an otome game with AI bolted on.” It’s “an emotional adventure with scent as its core medium” — and an engine connecting cultural heritage to young consumers.

Scent patterns
05 — Product Demo

Product Demo

This isn’t a concept — it’s a running game.

Blending workbench
Blending Workbench2.5D Isometric · 4-Step Blending · Currency System
Greek line CG
Greek Line CGFull-screen Narrative · Petal Effects · Character Art
Egyptian line
Egyptian LineMulti-Civilization · Secret Collection · Feature Bar

Playable Prototype | 3 Civilizations | 4-Step Blending | Full CG Narrative | 7-Person Team

06 — Core Gameplay

Core Gameplay

Blending isn’t just “crafting” — it’s the sole medium for combat, exploration, and social play

Blind Blending

Blind Blending

Ingredient names hidden — only sensory descriptions: “Cool, like morning dew.” Everyone interprets differently, every formula is unique. No walkthroughs. Only intuition. Your perfume is you.

Scent Combat

Scent Combat

Encounter a shadow → observe its scent → diagnose type (obsession / fear / anger / void) → blend a counter-formula under pressure. Combat isn’t slashing — it’s blending. Every enemy is a psychological shadow.

Temporal Blending

Temporal Blending

Top → middle → base note in three steps, each revealing only current-layer options. Mirrors real perfumery’s temporal experience. Results can surprise — blending becomes a journey, not a recipe.

07 — Differentiation

Why Different

Not “another AI chat product” — deities as companions
DimensionAI Chat ProductsScentVerse
CharactersUser-defined virtual personasFull personalities rooted in real mythology — flawed, growing, with story arcs
InteractionText-only chatBlending + combat + exploration + economy — multi-dimensional engagement
MemoryShort-term contextLong-term emotional profile, cross-session memory, behavior-driven relationships
MoatPrompt is copyableArchaeology × psychology cross-research — academic-grade content moat

Deities aren’t perfect. Artemis is cold and exacting, Anubis is rigidly just, Houtu is warm but has boundaries — not people-pleasing AIs. They have their own values. Players earn the relationship, like real connections.

Founder Moat. Built on the founder’s Oxford archaeology PhD — three civilizations grounded in stratigraphy, artifact analysis, and residue studies. This depth cannot be outsourced.

08 — AI Architecture

AI Tech Stack

Not just calling APIs — this is a technical moat
LAYER 01

Emotion-Scent RAG Engine

Proprietary knowledge base: perfumery × psychology cross-mapping. “Anxiety” isn’t a label — it’s a scent accord (bergamot + lavender + petitgrain). Competitors with the same LLM cannot replicate this mapping.

Data Moat
LAYER 02

Multi-Dimensional Character System

Each AI character has independent Brain (value-driven judgment) + Memory (cross-session long-term) + Heartbeat (autonomous behavior cycle — time/event triggered care, zero manual intervention).

Not Random Replies
LAYER 03

Divination System

Swiss Ephemeris high-precision calculation + AI text generation. User inputs birthday → precise natal chart → personalized divination blending character personality and worldbuilding.

Natural Paywall
LAYER 04

Data Flywheel

User blending behavior → emotion data → AI gets more precise → better experience → more engagement → more data. The more people play, the smarter the AI gets.

Network Effect
09 — AI Economy + OpenClaw

Scent Road

An AI-operated marketplace built on the OpenClaw framework
🧪 Blend
🌫️ List on Scent Road
🤖 Agent Price & QA
✨ Claim
🏹

Artemis

Quality Control

AI cross-validates emotion tags against user behavior data. Verified items get “Certified Authentic” badge, trading at +30–50% premium.

⚖️

Anubis

Algorithmic Pricing

Three-factor formula: material rarity 40% + crafting complexity 30% + emotional match 30%. Prevents pricing chaos, provides stable anchor.

🌾

Houtu

Newcomer Support

Lowers entry barriers — low-rated items still tradeable, inactive users get material subsidies. Protects retention and liquidity.

🕳️

Eclipse

Inventory Recall

Unsold items auto-recycled after 48h, materials flow back to reward pool. Prevents oversupply, maintains scarcity.

🪞

Mirror Sprite

Market Volatility

Randomly creates supply-demand shifts — triggers competitive bidding. Rules rotate every 3 days, keeping the market alive.

$50K+/yr
Traditional economy team (2–3 people)
$120–350/mo
5 OpenClaw Agents · Self-balancing economy
10 — Marketplace Evolution

From Game to Platform

The endgame isn’t a game economy — it’s a virtual-to-physical trading network
Lv.1

In-Game Scent Road

→ CS:GO built-in market

MVP stage. Players blend and release; 5 AI Agents auto-price, verify, match. Closed economy, validating core loop.

Lv.2

Limited Auctions

→ StockX / Pop Mart

Monthly limited-edition auctions. Limited supply creates scarcity, driving ARPU. Mirrors hype-drop models.

Lv.3

Standalone Web Market

→ Steam Community Market

Independent trading platform. Platform takes commission; DAU no longer tied to in-game time.

Lv.4

Virtual-to-Physical

→ Virtual IP Materialization

Hit virtual formulas → co-branded physical perfumes. AI recipes replicated by real perfumers. $14B China fragrance market awaits.

Lv.5

Digital Assets

→ Creator Economy

Each formula has unique composition + creation data — natural on-chain provenance. International markets first.

Perfume is one of the rare categories that maps directly from virtual to physical — a market with no ceiling.

11 — OpenClaw

OpenClaw Infrastructure

Not just a tool — the operating system behind Scent Road
WHAT

Open-Source AI Agent Framework

247K GitHub Stars · MIT License. Brain + Memory + Heartbeat three-layer architecture — Agents with personality, memory, and emotional rhythm.

AI Infrastructure
HOW

5 Agents Powering Scent Road

90% of decisions on rule engines; LLM only for NLG. Entire economy $120–350/mo, replacing $50K+/yr human ops.

100× Cost Advantage
WHY INVEST

AI Agent Is the 2025–2026 Infra Narrative

OpenClaw validates tech maturity. The real moat is the emotion-scent mapping engine — proprietary RAG built on perfumery × psychology cross-research.

Data Moat

OpenClaw is open-source — anyone can use it. The moat isn’t the framework — it’s the emotion-scent mapping engine, built on the founder’s academic research.

12 — Growth Strategy

Growth Strategy

Gaming company ✗ — Cultural tech company ✓
Game (Engine) Scent Market Heritage Partnerships Physical Perfume IP Collab
ENGINE

Game Foundation

Engine, not endpoint

Ongoing operation keeps the marketplace running. C-end base revenue: monthly pass / skins / DLC / divination. The game doesn’t need to be massive — the value chain matters.

MARKET

Scent Marketplace

From CS:GO to Steam Market

OpenClaw Agent-operated platform. In-game → standalone web → virtual-to-physical bridge.

CULTURE

Heritage Partnerships

Oxford archaeology → global network

toG: scenic site digitization. toB: museum co-branding, academic lab partnerships. Founder’s academic network = natural gateway.

PERFUME

Physical Perfume

Only category naturally mapping virtual to physical

Hit virtual formulas → co-branded real perfumes. $14B China fragrance market awaits.

IP

IP Collaboration

Creator economy

Heritage site limited editions. Brand collabs, cultural tourism merch. Player-created formulas as tradable digital assets.

Asset-light operation — the company doesn’t aim for scale, 100 people would be too many. We pursue chain depth and partnership network density.

13 — Market Size

Market Size

TAM — Total Addressable Market
$15B+
Female-oriented games (~$8B) + AI emotional companion (~$3B+) + cultural heritage & digital tourism (~$4B+)
SAM — Serviceable Addressable Market
$1–1.7B
Female-oriented × AI-enhanced × emotionally deep games
SOM — Year 1-2 Target
$30–70M
1–2M users × ARPU $4–7/mo
400M+
Female gamers in China
$4B+
Heritage digitization market 2025
$14B
China fragrance market 2025
$7–11
Comparable ARPU/mo
14 — Business Model

Business Model

C + B + G three-layer revenue — no gacha, no single-source dependency
Consumer · Game Base

Player Revenue

Monthly pass $4/mo · AI dialogue + divination + daily ingredients

Character skins $1–10 · Civilization DLC $3.5–6

Divination $1.7–4 · Deep AI custom reports

Target ARPU $4–7/mo · From MVP launch
toB · Brand Partnerships

Co-branding & IP

Physical perfume collabs — hit virtual formulas → co-branded real perfumes (recipe licensing + rev share)

IP collaborations — game × brand crossovers

$14B China fragrance market · Conversion modeling in progress

Planned — founder has contacts with multiple fragrance brands
toG · Cultural Heritage

Government & Academic

Monument digitization projects (government procurement)

Heritage digitization · Academic partnerships (university lab co-building)

State Council policy window 2025–2030

Resources in place — Oxford archaeology PhD + CASS
15 — Cultural Partnership

Cultural Partnership

Archaeology PhD + AI + gaming = unique gateway into cultural heritage

Why Can We Do This?

Founder holds an Oxford archaeology PhD with direct access to the global heritage academic network. Research at the British School at Athens and CASS Institute of Archaeology.

AI + gaming is the ideal vehicle for heritage digitization — young people won’t visit VR panoramas, but they will play games.

Scenic Sites

Game characters in site-exclusive editions; on-site AR experiences

Project + rev share · Outreach in progress

Local Gov Tourism

Heritage digitization projects; cultural tourism promotion

Gov procurement · Policy window open

Academic Labs

University heritage lab co-building; top global university partnerships

Industry-academia · Resources in place

Perfume Brands

Hit virtual formulas → co-branded real perfumes; $14B market

Recipe licensing + rev share

Partnership directions based on founder’s academic network. Specific partnerships to be pursued after seed round closes.

16 — Landscape

Competitive Landscape

Owning the top-right corner — AI depth × cultural depth × commercial chain
Deep AI ↑↓ Low AI Low EmotionDeep Emotion Character.AI / Xingye Love & Producer / Shining Nikki Gris / Celeste / Florence Traditional Tourism / VR ScentVerse (Cultural Tech)
17 — Go-to-Market

Go-to-Market

Precision targeting, lean launch
Phase 1 — Seed User Acquisition

Xiaohongshu (RED)

“Project Scent Realm” launched; character art + worldbuilding + scent education

Low cost · Content-driven

Bilibili

Dev logs + character PV + voice actor trailers

Mid cost · Video

TapTap

Pre-registration + dev diary, core player base

Low cost

Otome KOLs

3–5 mid-tier influencer reviews & playthroughs

$7–14K
Phase 2 — Launch Promotion

Performance Ads

Douyin / Xiaohongshu precision targeting, women 18–35

CPA-optimized

Brand Crossovers

Perfume brand collabs — game formulas → real perfume

High virality · Long-term

Community Virality

Friend gifting + anonymous social via resonance network

Product-driven · Low cost

toG Channel

Heritage digitization applications; cultural tourism partnerships

BD post-seed
18 — Roadmap

Roadmap

Phase 1
Demo + Validation
Mo 1–6 · 7→10
Greek line MVP + 3 core mechanics + small-scale testing
Phase 2
Dual Platform Launch
Mo 7–12 · 10→15
iOS / Android launch + monetization + community
Phase 3
Scale Growth
Mo 13–18 · 15→20
Scale marketing + Egyptian DLC + first toB partnerships
Phase 4
Platform Play
Mo 19–24 · 20→25
Chinese civilization + international + toG heritage projects
Current Traction
  • Playable prototype with full CG narrative
  • Three civilization lines (Greek / Egyptian / Chinese)
  • Four-step blending system interactive
  • Multi-character branching narrative
  • Core system UI complete (Pantheon / Divination / Shop / Weather / Mail)
  • 7-person full-time team in active development
NEXT MILESTONE
2026 Q2
Closed Beta
19 — Team

Team

CEO · Founder
Chaoying Wang
Oxford University Archaeology PhD · Edinburgh Psychology MSc · Sydney Double Major
Core resource in cultural heritage · Cross-disciplinary research · Academic content moat

“An archaeology + psychology founder is unique in cultural tech. Global heritage academic network = natural toG partnership gateway. Content moat from academic depth, not outsourceable.”

Tech · 2
AI + game dev, full-stack architecture
Art · 3
Concept + character art + UI system, core art complete
PM · 1
Project management + part-time ops
Academic & Industry Background
OxfordEdinburghSydney TsinghuaFudanStanford UbisoftX.D. Network British School at AthensCASS Archaeology
Post-Funding Hiring Plan

COO / Producer

Industry experience, quality oversight

P0 · Priority

BD / Partnerships

toB/toG development + monetization

P0 · Priority

Growth / Ops

Community & user acquisition

P1

Tech Lead

Architecture & technical decisions

P1
20 — The Ask
$2–3M

Seed Round

R&D
45% · $900K–1.35M
Mkt + BD
20% · $400–600K
Art
15% · $300–450K
AI / Infra
10% · $200–300K
Reserve
10% · $200–300K
→ Seed
$2–3M
12–18 mo runway
Demo → Beta → PMF
Series A
$4–7M
Dual platform + scale + toB
Series B
$14M+
International + heritage + platform
21 — Contact
ScentVerse

A game-powered cultural tech company

Founder
Chaoying Wang
Xiaohongshu (RED)
Project Scent Realm
Email
contact@scentverse.com

Thank you.